Thursday, April 19, 2007

What Should the DS 2 Look Like?

I rarely ask questions about the future of the video game industry. The reason for my avoidance is primarily because the industry is so volatile and still growing. I have no problem waiting for what's next, to see what's around the corner. No one can deny that we are locked in the most interesting console battle in history, with the XBOX 360 the "traditionalist" hardcore gaming console, the Playstation 3 a cutting edge beast that no one can afford nor understand fully, and the Wii surprising just about everyone with its continually strong sales figures.

Of course, it was the Nintendo DS that was Nintendo's grand experiment, not the Wii. Pushed out alongside the immensely popular Game Boy Advance (R.I.P. 2007?), the DS proved that the market could stand something "different," and that untapped gamers did exist.

Everyone in the industry knows that a DS 2 is a surefire thing. Nintendo can easily get one more solid iteration from the DS design before questions will arise about "originality" on the part of Nintendo.

But what would the DS 2 look like? Below are my personal dreams, suggestions, and theories, in no particular order.
  • Larger screens. When I first opened a DS Lite, my first thought was "wow, wouldn't this be awesome if that whole top half was a screen." Although Nintendo typically stuffs tiny batteries into their portables, making such a PSP-killing screen impossible, I do expect that the DS 2 will feature larger screens, most likely some form of a wide screen combo. Of course the screens will still be arranged vertically, and a larger touchscreen means easier tapping, stylus or otherwise.
  • Built In Gyroscope. Gyroscopic sensors built inside of the Wii Remote are three-fourths of the "magic" behind the Wii. The DS 2 could easily incorporate this technology. Although games like Wii Golf wouldn't be recommended on the system, imagine games that could alter your perspective of the action by changing your orientation of the console, or WarioWare Twisted-type mini games. Of course, toss in a little Bluetooth and you're looking at an interactive Wii controller.
  • DS Download Store & Virtual Console. One of the best features of the Wii is the Virtual Console, making countless games from past consoles available for purchase and ownership once again, all at a fair price. This, however, ignores literally thousands of Game Boy, Game Boy Color, and Game Boy Advance titles, many of which are classics in their own right. I can see a subsection of the Wii Store opening on the DS, allowing hundreds of classic GB, GBC, and GBA games to be downloaded, for a price, and played anywhere on the go. Of course, you would need a place to store those games...
  • Internal Storage. The Wii has 512 MB of internal flash storage. By the time a DS 2 comes down the pipeline (late 2008?), this same 512 MB of storage would be laughably cheap, and could easily be incorporated into the system without a great expense. This would allow Nintendo to naturally remove the (sometimes costly) EEPROM and SRAM specs from the game cartridges, as well as allow download-able content to be saved on the system (see above).
  • More Power. There comes a point where CPU performance and 3D subsystems become far too costly and power-hungry to make it into a mobile device. The PSP, however, is proof that it can be done. Nintendo's "gameplay over power" strategy is certainly a winner thus far, but it is not unreasonable to think that the next DS could see PSP or a similar level of rendering and processing power available for developers. As long as The Big N remains focused on providing a worthwhile battery life from the system, I think the DS 2 could handle more power.
Those are my immediate thoughts on what the Nintendo DS 2 should do and look like. While some of these are perfectly expected (larger screens, more power), others are wishful thinking that honestly don't fall outside of any paradigms Nintendo recently ventured into with the Wii (internal storage, virtual console).

I guess time will tell.

4 comments:

Anonymous said...

What about dual touchscreens?

Anonymous said...

The current DS has two separate 2.5-inch TFT LCD screens, resolution of 256 x 192 pixels each.
A standard TV or DVD has 640 x 480 pixels.
The next DS should have 320 x 240 pixels,
which will make the screen 25% bigger and better resolution.
As it is the DS Lite is very bright.
However, what about rumble?
It should have been built in the DS phat or at the least,
built into the DS Lite.
The next one, 2009 at the earliest,
better have rumble and tilt.
However, full motion sensing would be a mistake,
people would be throwing and dropping their DS.
I don't think it needs 2 touch screens.
It should definately have better and bigger sound and speakers.

Benjamin Gemmel said...

Those are some great suggestions. I also like the dual touchscreen idea. However, I think I'd like the system to remain very portable, so I'm hoping for some kind of tech that can make the same use of space as the Lite.

Also, I wonder if a 4-8 GB interchangeable flash drive (or even an SD card slot) could be easily used to allow for games to be played? Since all discs, no matter how small, provide huge battery problems, why not go with total digital distribution and flash-based storage? Download the games directly onto your flash drive, and never have to swap out games again. Of course, that would kill the used game market, but I wouldn't miss it...

-uzziah from uzziah.org

Brandon said...

I meant to include the "dual touch screen" idea into my article, but the idea wasn't with me at the time. I see the dual touch screen concept being a no-brainer, and I would be shocked - shocked! - if Nintendo didn't go this route at the least.

Portability, price, and battery life are three areas that are not an "afterthought" for Nintendo. I would expect that the DS 2 would not be bigger than the original DS, with room for a "DS 2.5" redesign, a la the Lite.

Optical storage is out of the question. You're right, uzziah, some kind of flash storage is almost required, but I also think DS 1 backwards compatibility would be included, meaning the DS 2 game media would be similar to what we're familiar with already.