The Wii has been an unqualified success for Nintendo. In the gaming industry, there seems to exist a 50/50 split on opinion regarding the longevity of the Wii: a) it will expand the market, and because of new, "non-gamer" buyers, ultimately perform strongly this generation, or b) will die as merely a fad within the next year. I'm not entirely sure where the Wii is going, although I do have ideas (future article!). I do know, however, that in the "gaming industry," success ultimately depends on the "games" (how about that!?) . The Wii certainly has its fair share of popular and interesting games: first-person-shooters, sports, party/mini games, etc. There is one genre of gaming that we will never see on the Wii, and quite possibly, from Nintendo ever again:The Nintendo Epic.Allow me: Mario. Zelda. Metroid. Mario Kart. These are not merely footnotes in gaming history or well-designed games. These are the benchmark for which games are judged against, even today. Nintendo is a company known for innovating game design on multiple occasions, and every so often a game comes along that demonstrates my idea of the Nintendo Epic: awe-inspiring visuals, new game play paradigms, flawless execution, and that Nintendo magic that has undeniable appeal to all persons, hardcore and casual alike.By this judgment, and my calculations, we have not seen a true Nintendo Epic since 1998's Ocarina of Time. Some very strong games have surfaced since, including Metriod Prime, Twilight Princess, and Super Smash Bros. None of these games, however, have been able to amass the critical acclaim and fundamental respect that games such as Ocarina of Time and Super Mario 64 still command today.Thus the question is begged: with the Wii trying to change the audience of gaming, will we see a true Nintendo Epic ever again?It's no secret that the Nintendo Epic has traditionally been associated with Mario, thus I'll begin my examination there.Super Mario Bros. was a combination of an extrapolation of previous platforming games and new design paradigms on the part of Nintendo, afforded by the design and power of the NES and its simplistic controller. Super Mario 64 was an extrapolation of 2D Mario into the freedoms of 3D, afforded by the advent of the analog control stick. As where Super Mario Sunshine was an extension of Super Mario 64 (adhering to the established formula a bit too much), Super Mario Galaxy on the Wii looks to extrapolate the fundamentals of 3D Mario (movement, exploration, collection) into a full 360 degree environment, afforded by the full range of motion of the Wii Remote.Despite the new control mechanics involved, Super Mario Galaxy looks even further removed from the classic Mario universe than Sunshine ever did. I understand the need to innovate, and I certainly hope that Nintendo can deliver a solid game with Galaxy. It still isn't the next epic. We've seen the transition to 3D, we've collected the 120 stars. In case you haven't seen noticed by now, I'm tying the Nintendo Epic closely to the idea of originality. Super Mario Bros. established the basis for how 2D platforms (and 2D games in general) should operate.
Super Mario 64 defined the basis for how 3D games should operate, at a fundamental level. If the future of video games is in full range motion control, then for Galaxy to be a Nintendo Epic, it needs to prove to the world that this is how full range motion games should operate, at a fundamental level. It needs to provide those awe-inspiring visuals, open new game play paradigms, operate flawlessly, and of course, provide that Nintendo magic that makes playing through the game the first time an unforgettable experience (after all, I still remember my first night with Super Mario 64, every last minute of it until 3:30am).Despite Nintendo's ambitions, I doubt Galaxy will do this for the industry. In fact, it is what Nintendo is publicly trying to do for the industry that signals the death of the Nintendo Epic. Put another way, Nintendo is trying to be Apple.Apple struck gold with a design in a particular market (iPod in the portable audio market), and Nintendo seems to have struck gold with a design in a particular market (Wii to the general public). Apple's core design theory revolves around designing simple and easy user interfaces and applications, and Nintendo's new philosophy is to design simple and easy games to understand, interacting with these games via an easy or "natural" user interface. Some have read this as Nintendo dumbing down video games in order to expand the market. This is a capital criticism of Nintendo, and although the company says that it wishes to please both the hardcore gamer and casual alike, if the Wii truly becomes a success because of its mainstream appeal, I'm afraid that there won't be another Nintendo Epic, at least anytime soon.
Of course, if all goes as Nintendo plans, and the Wii succeeds in opening up the market, then its future consoles will most likely adhere to a format and design philosophy that does not stray far from the Wii, hoping to keep the market open. This will further threaten the Nintendo Epic.
I don't think we will be regulated to playing party game after party game on the Wii, and there will still be AAA titles (Corruption, anyone?) from Nintendo, but nothing nearly as classic as the Super Mario 64's and Ocarina of Time's of gaming lore.The Epic is dead.